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Latest GPU Driver Expands Frame Generation: What Changes

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The short version

  • What changed: NVIDIA's app-level DLSS Override now lets you force the newer DLSS 4.5 frame-generation model — including Multi Frame Generation — in a growing list of supported games, without waiting for a patch.
  • Who gets it: Multi Frame Generation needs a GeForce RTX 50 card; single frame generation still works on RTX 40. AMD has a driver-level equivalent in AFMF 2.
  • The trade-off: frame gen raises the on-screen fps number but adds input latency versus the same base framerate. Pair it with Reflex and only enable it above ~55–60 fps base.
  • Buyer takeaway: free upgrade if you own a recent card; not a reason to buy or skip one. Judge GPUs on native and upscaled framerates, not frame-gen counters.

The latest driver and NVIDIA app update widen where you can turn on frame generation. Through "DLSS Override – Model Presets" in the NVIDIA app, you can push the DLSS 4.5 frame-generation model — including Multi Frame Generation, which inserts up to three AI frames per rendered frame — into supported titles globally or per game, without waiting for a developer patch. DLSS 4 is now in 250-plus games and apps. This is a support-and-features change, not new hardware.

What is confirmed

  • DLSS 4.5 was announced at CES 2026; its Dynamic Multi Frame Generation and 6X mode shipped March 31, 2026, per NVIDIA's release notes.
  • App-level override: the NVIDIA app's DLSS Override lets you swap frame-generation presets and enable the feature in games that support the override, without an in-game toggle.
  • Card requirements: Multi Frame Generation (2x–6x) is GeForce RTX 50-series only; the original single generated frame is supported on RTX 40-series. Base upscaling (Super Resolution) goes back to RTX 20-series.
  • AMD: AMD Software: Adrenalin offers driver-level frame generation via AFMF 2, which works in most DirectX and Vulkan games on Radeon RX 6000 and newer.

The latency and image-quality trade-off, plainly

Direct answer: frame generation makes motion look smoother and inflates the fps readout, but it does not make the game feel more responsive — it feels slightly worse than the base framerate because generated frames add a small delay and carry no new input.

  • Latency: always enable NVIDIA Reflex (or Reflex 2) alongside it. Reflex claws back much of the added latency, but the result is still a touch behind the same fps rendered natively.
  • Base framerate floor: keep the real, pre-generation framerate at roughly 55–60 fps or higher. Below that, latency and artifacts become obvious and the smoothing is not worth it.
  • Artifacts and VRAM: expect occasional shimmer on HUD elements, text and fast disocclusion; the DLSS 4.5 transformer model reduces but does not remove it. Frame generation also adds a small VRAM cost, which matters on 8GB cards at high settings.

How to enable it

  1. Update to the latest Game Ready or Studio driver and the current NVIDIA app.
  2. In the NVIDIA app, open Graphics, pick a game or Global settings, and find DLSS Override – Model Presets.
  3. Set the Frame Generation dropdown to the latest preset; choose a Multi Frame Generation multiplier (2x/3x/4x) if you are on an RTX 50 card.
  4. Turn on Reflex in the game. Cap fps a few percent below your monitor's refresh rate to stay in the variable-refresh window.
  5. On Radeon, enable AFMF 2 in AMD Software and use in-game FSR frame generation where offered.

What it means for buyers

Direct answer: if you already own an RTX 40, RTX 50 or a recent Radeon card, this is a free update — install it and try the override in a game you already run above 60 fps. It is not, on its own, a reason to buy a particular GPU or to skip one.

  • Shopping for a card: treat any "up to Nx frames" or Multi Frame Generation fps figure as vendor-supplied marketing. Compare cards on native and upscaled framerates instead — our best GPUs for 1440p gaming and RTX 5070 review use rendered framerates, not generated ones.
  • On a budget card at 1080p: frame gen is least useful here, because you are most likely to be below the ~60 fps base floor where it works well.
  • Pricing context: this changes nothing about GPU value math — see the 2026 GPU prices report.

Should you turn it on?

Yes if your real framerate is already 60 fps or higher and you want smoother motion on a high-refresh display — with Reflex on. No if you are using it to rescue a sub-50 fps game; fix settings, resolution or upscaling first. Ignore frame-gen fps claims when choosing which card to buy.

Feature status as of September 10, 2026, from NVIDIA and AMD documentation. Any performance multipliers referenced are vendor-supplied. No affiliate links.

Emily Tran
Emily Tran — Hardware News

Emily covers hardware launches, pricing, drivers and platform roadmaps for SetupLevel, always with a primary source and a note on what it means for your next purchase.

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